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Showing posts with label bitmap. Show all posts
Showing posts with label bitmap. Show all posts

1.description:




LRUCache is a caching strategy where we use Least Recently Used (LRU) eviction policy when the cache is full and we want to add more new data to the cache. LRU cache is used in many caching applications. For example memcached uses LRU cache.


LRUCache cache was introduced in API level 12 (3.1) but is available through the Support Library back to 1.6. It is a generic class

1. description:



One of the common mistakes developers often make is that never take care of Bitmap objects stored in a data structure like List, LinkedList, HashMap.
public class BitmapStorage {
String mContent;
ArrayList mImages;

// constructor to create the objects
public BitmapStorage(String content, ArrayList images) {
mContent = content;



1.description:

An
android app has some limitations when it comes to memory availability. Unlike a
normal Java app, you do not have luxury of expanding memory your application
uses, as it will be completely dependent on the device on which the app is
running, memory available in the phone, number of applications running
simultaneously. We will not have control over these external factors so we


Before Water Mark







After Water Mark






Create new Android Project



Project Name: PlayingwithBitmaps

Build Target: Android 2.3.3   //or greater than that

Application Name: PlayingwithBitmaps

Package Name: com.hamad.playingwithbitmaps

Create Activity: Main


Min SDK: 10 // or greater than that





create main layout:


One image view to display the image.



Before Round Cornered









After Round Cornered



Round=30




Round=60










Round=30




Round=60



Create new Android Project
Project Name: PlayingwithBitmaps
Build Target: Android 2.3.3   //or greater than that
Application Name: PlayingwithBitmaps
Package Name: com.hamad.playingwithbitmaps
Create Activity: Main
Min SDK: 10 // or greater than that




create main layout:


One


Before Flipping



After Flipping




flipped horizontal in mobile




Horizontal Flip


Create new Android Project


Project Name: PlayingwithBitmaps

Build Target: Android 2.3.3   //or greater than that

Application Name: PlayingwithBitmaps

Package Name: com.hamad.playingwithbitmaps

Create Activity: Main


Min SDK: 10 // or greater than that





create main layout:


One image view to


Before Rotation




After Rotation






180 Degree




270 Degree


Create new Android Project



Project Name: PlayingwithBitmaps

Build Target: Android 2.3.3   //or greater than that

Application Name: PlayingwithBitmaps

Package Name: com.hamad.playingwithbitmaps

Create Activity: Main


Min SDK: 10 // or greater than that


  1. create main layout:



One image view to display the image.



Before Flea Effect














After Flea Effect
























Create new Android Project


Project Name: PlayingwithBitmaps

Build Target: Android 2.3.3   //or greater than that

Application Name: PlayingwithBitmaps

Package Name: com.hamad.playingwithbitmaps

Create Activity: Main


Min SDK: 10 // or greater than that





create main layout:



One image view to display the image


Before Shading Filter Effect




After Shading Filter Effect



shading color= -15000




shading color= -30000






shading color= -105000


Create new Android Project


Project Name: PlayingwithBitmaps

Build Target: Android 2.3.3   //or greater than that

Application Name: PlayingwithBitmaps

Package Name: com.hamad.playingwithbitmaps

Create Activity: Main


Min SDK: 10 // or greater than


Before Saturation Filter Effect




After Saturation Filter Effect






saturation level:2




saturation level:3




saturation level:5



 Create new Android Project


Project Name: PlayingwithBitmaps

Build Target: Android 2.3.3   //or greater than that

Application Name: PlayingwithBitmaps

Package Name: com.hamad.playingwithbitmaps

Create Activity: Main


Min SDK: 10 // or greater than




Before Sharpness change






After Sharpness change










Create new Android Project

Project Name: PlayingwithBitmaps

Build Target: Android 2.3.3   //or greater than that

Application Name: PlayingwithBitmaps

Package Name: com.hamad.playingwithbitmaps

Create Activity: Main


Min SDK: 10 // or greater than that




  1.create main layout:

One image view to display the image.



Before Gaussian Blur







After Gaussian Blur






Create new Android Project

Project Name: PlayingwithBitmaps

Build Target: Android 2.3.3   //or greater than that

Application Name: PlayingwithBitmaps

Package Name: com.hamad.playingwithbitmaps

Create Activity: Main


Min SDK: 10 // or greater than that




  1.create main layout:

One image view to display the image.




Before Color Boost





After Color Boost


type=1,percent=60




type=2,percent=60



type=3,percent=60




Create new Android Project

Project Name: PlayingwithBitmaps

Build Target: Android 2.3.3   //or greater than that

Application Name: PlayingwithBitmaps

Package Name: com.hamad.playingwithbitmaps

Create Activity: Main


Min SDK: 10 // or greater than that




  1. create main layout:


Before Brightness change





After Brightness Change


brightness 50






brightness 90




brightness -40






brightness -60




brightness -80







Create new Android Project

Project Name: PlayingwithBitmaps

Build Target: Android 2.3.3   //or greater than that

Application Name: PlayingwithBitmaps

Package Name: com.hamad.playingwithbitmaps

Create Activity: Main


Min SDK: 10 // or


Before Contrast





After Black/White Contrast


Contrast 50




Contrast 100





After Color Contrast



Contrast 100




 Create new Android Project

Project Name: PlayingwithBitmaps

Build Target: Android 2.3.3   //or greater than that

Application Name: PlayingwithBitmaps

Package Name: com.hamad.playingwithbitmaps

Create Activity: Main


Min SDK: 10 // or greater than that




  1.



Before reducind color depth





After reducind color depth








64bit




128bit





 Create new Android Project

Project Name: PlayingwithBitmaps

Build Target: Android 2.3.3   //or greater than that

Application Name: PlayingwithBitmaps

Package Name: com.hamad.playingwithbitmaps

Create Activity: Main


Min SDK: 10 // or greater than that




  1.create main layout:

One image view to


Before Sepia-toning Effect





After Sepia-toning Effect


more red




more blue




more red,blue




more red,green



Create new Android Project


Project Name: PlayingwithBitmaps

Build Target: Android 2.3.3   //or greater than that

Application Name: PlayingwithBitmaps

Package Name: com.hamad.playingwithbitmaps

Create Activity: Main


Min SDK: 10 // or greater than that




  1. create





Before Color Correction





After Color Correction





Color correction at R=0,G=1,B=0





Color correction at R=1,G=0,B=0




Color correction at R=0.5,G=0.5,B=0.5




Color correction at R=1.5,G=1,B=1


Create new Android Project


Project Name: PlayingwithBitmaps

Build Target: Android 2.3.3   //or greater than that

Application Name: PlayingwithBitmaps

Package Name:



Before Gamma Correction





After Gamma Correction



Gamma (red=0.5,green=0.5,yellow0.5)






Gamma (red=0.6,green=0.6,yellow0.6) 




Gamma (red=0.8,green=0.8,yellow0.8)





Gamma (red=1.0,green=1.0,yellow=1.0)


Create new Android Project

Project Name: PlayingwithBitmaps

Build Target: Android 2.3.3   //or greater than that

Application Name: PlayingwithBitmaps

Package Name:



Before Gray Scale





After Gray Scale





Create new Android Project
Project Name: PlayingwithBitmaps
Build Target: Android 2.3.3   //or greater than that
Application Name: PlayingwithBitmaps
Package Name: com.hamad.playingwithbitmaps
Create Activity: Main
Min SDK: 10 // or greater than that




  1. create main layout:

One image view to display the image.

 
 
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