yodo1 design Cute The Rope for kakaotalk
This announcement coincided with the news that Yodo1 opens new Office in Tokyo and Seoul, with the objective of fulfilling requests from Western developers to tap into the Asian market. In addition to the new version of the Cut the Rope 2, Yodo1 will bring all other games ZeptoLab for the Chinese market, including another game that is in the Cut Rope franchise.
" We are very proud to partner with two broadened ZeptoLab because our our operations to Asia, " says CEO Yodo1 Henry Fong. " We are together developing a new edition of the Cut the Rope: Time Travel and Cut the Rope 2 which was a hit in China, and we will apply the same strategy to when we launched culturalization Cut the Rope 2 at KakaoTalk. Now, we have a large presence in China, the United States, and the United Kingdom-speaking market, our next goal is to capture the market of Korea and Japan."
KakaoTalk first launched in South Korea, and is popular in other Asian markets, including Japan. This Platform has over 135 million registered users worldwide, and has been embraced by many social game developer. For example, the King announced the Candy Crush Saga to KakaoTalk in September 2013, while gaming Insight Announces development of 2020: My Country for platform last October.
" The development of games for KakaoTalk with Yodo1 will support our goal to reach new markets, " Add CEO ZeptoLab Misha Lyalin. " We want to make sure that players around the world can enjoy our games, and we're sure Yodo1 will help us bring unique gaming experience to new fans in China and Korea. "
Posted by Ryuzaki ninesix | Published at 5:48 AM